Bridging Wellness & Fandom

Case Study | 6 min read
Overview

The TL;DR

When Anime For Humanity (AFH), a nonprofit supporting mental wellness through fandom, wanted to scale its in-person mental health outreach into a digital platform, we built Anime Self-Care: a 0→1, first-of-its-kind wellness product that blends behavioral health strategies with the power of anime fandom. I helped lead product strategy, interaction design, and research over 15 months.

Built a community of 800+
500+ sign-ups in the first week
90% of users reported reduced stress
Inspired partnerships with licensed therapists

Role

Product Designer

Team

3 Product Designers, 3 Developers, 1 Project Manager

Timeline

15 months

Tools

Figma, Zeplin, Slack, Miro, Zoom, Gather

Client

Anime For Humanity
Thought bubble "I just want to feel better"
The Problem

1 in 3 fans use anime as emotional lifelines, yet every time they try a mainstream self‑care app, it feels out of sync with their passion.

Engagement drops and stress loops continue.

The Challenge

Our mission was to create a product that could:

→ Embed self‑care in fandom: Make every habit feel like a familiar anime quest.
→ Break the cycle: Turn evidence‑based practices into quick, feel‑good wins.
→ Ease professional help: Lower the barrier to finding therapists who "get" fandom.
The MVP

We built an MVP focused on helping users feel seen, supported, and successful starting from Day 1

Personalized Onboarding
Start strong with support that meets you where you are.

Short, low-pressure quiz that tailors self-care recommendations to mood, energy level, and emotional goals.

Anime-Style “Trainings”
Build habits through quests, not chores.

Turn wellness practices into interactive, anime-inspired ‘trainings’, making building healthy habits engaging, relatable, and fun.

Progress Tracking + Rewards
Celebrate growth with wins that actually feel good.

Users create a “Protagonist” avatar that evolves with progress, while key milestones unlock badges that gently reinforce effort and growth.

My contribution & impact

"I can't say enough good things about Emily’s skills and the impact she had on our project. She really understood the anime community's world. The wireframes and prototypes she came up with were spot on and shaped the whole direction of the app, it set a strong foundation for the development team to build upon"

- Michael Amador (Product Manager)
Project Kickoff

Identifying our riskiest assumptions & honing in on the "Big 3"

We kicked off the project with a cross-functional assumption mapping workshop to align on key uncertainties and focus our research. From there, we explored the problem space through literature reviews, secondary research, and 20+ interviews with anime fans.

Assumption Map

→ Top 3 things we needed to learn from fans

  • How has anime affected their life?
  • What have they tried in the past to improve their mental wellness?
  • What worked the best and what has interfered with success?
Key Findings

A few essential themes began surfacing...

Anime = Intentional coping: Fans don’t just watch anime, they pick specific shows with clear emotional goals (comfort during stress, escape after a rough day, inspiration when motivation lags).

Community = Connection: Conventions and online spaces offer real support and belonging where traditional systems fail.

Self-care starts strong, then stalls: Many fans want to build better habits but lack structure, encouragement, or tools that resonate with their daily lives.

"I have a major mental disorder and anime gets me through each night. I can forget about my problems at least until I stop watching"

"Welcome to the NHK helped me with finding the motivation to keep applying for jobs and not just stay home after graduating"

"...having anime characters with similar stories I could relate to gave me hope to keep going and helped me realize that the rough times will pass"

Competitive Analysis

What the top self-care apps get right & what they’re missing

These apps are great at behavior design. They’ve nailed the habit loop, using gamification, streaks, and rewards to drive engagement. But they all miss one ingredient: cultural relevance.

Fabulous app icon
Fabulous
Shmoody app icon
Shmoody
Finch app icon
Finch
Habitica app icon
Habitica

Their gap is our opportunity: I knew we had to build on those same behavior design principles but embed them in a world fans already love. That’s how self-care sticks.

How might we make wellness feel as compelling as an anime arc, so users stick with it and feel supported?

HMW Workshop

Defining the MVP to support fans when they need it most

We hosted a cross-functional “How Might We” workshop to define the smallest set of features required to test the following hypothesis:

If we help fans build healthy habits through small emotional wins, we can improve their mental wellness.
Young man posing with friends during an anime convention
Gavin, a frequent con-goer, needs a quick way to manage stress in high-energy moments

Success metrics: at least 60% of participants report feeling less stressed after engaging in the activity, and at least 50% express interest in doing the activity again.

Onboarding Questionnaire

Questions to tailor self-care recommendations based on needs.

Interactive 'Trainings'

Guided evidence-based exercises reframed as anime quests.

Progress + Rewards

Simple achievement badges to reinforce every win.

Avatar Creator

Custom “Protagonist” avatar that evolves with progress.

The perfect place to test our MVP? A hectic anime convention. It would let us reach the most fans — right at the moment when they often feel overwhelmed. If 60% of fans feel better after a stress-reducing activity and want more, we’ll know we’re on the right track.

Rapid Prototyping

From rough ideas to a clickable prototype

With our features defined we ran Crazy 8s to generate divergent concepts, then distilled the strongest ideas into wireframes and a clickable prototype for concept testing.

Sketches for "Login" "onboarding questions" "recommendations"Sketches for "Character builder" "daily tasks and progress" "achievements"
Sketches

Taking a mobile-first approach, we prioritized content, clarified the information architecture, and ensured key functionality was communicated clearly for development.

MVP wireframe flow from sign up to questionnaire, recommendations, begin exercise, earn a reward and ending in view achievements
Wireframes

I focused on designing the stress-reducing box breathing exercise and achievement to create early wins for users. Combining clear, benefit-driven guidance with a quick, simple, & evidence-based exercise followed by an immediate reward to encourage habit formation from the very first session.

Concept Testing

Testing our concept at anime conventions

Goals

  • Gathering intent data through sign-ups
  • Assessing whether attendees felt notably better post breathing exercise
  • Gauging overall interest and Identifying which aspects attendees value most

Excitement, sign-ups, and calm

Testing @ Anime NYC & WonderCon

Anime For Humanity's booth at WonderConInfo sheet presented at WonderCon detailing Anime Self-Care appPrototype of Anime Self-Care on Anime For Humanity's booth
AFH's convention booth
At Anime NYC, we tested our box-breathing flow, and the response was amazing: 90% of people said they felt calmer after trying it. We also had over 500 people sign up that weekend alone, which was an exciting validation of our concept and the potential of anime-themed mental health support.
At WonderCon, we caught the attention of several Geek Therapists, mental health clinicians who use fandom (like anime and video games) to make therapy more relatable for their clients. We partnered with 5 to ground our app in clinical best practices.
Here's how expert insights and fan feedback helped shape what came next...

Geek therapists are mental health clinicians who use fandom (like anime and video games) to make therapy more relatable for their clients.

Feature Exploration

A guided reflection tool inspired by Geek Therapy

Insights from 1:1 interviews with our Geek Therapists inspired Anime Reflections, a guided journaling feature where users draw meaning from shows they love.

Final screens of the Anime Reflections feature, view episode summaries, reflect through therapist-inspired prompts, submit reflection, and share it with our Discord community
Final feature design

Feature Iteration → Anime Reflections

Each designer conducted a 1:1 expert interview with a geek therapist where we discovered a recurring recommendation: use anime the way geek therapists do—by helping people reflect on their own experiences through story parallels.

V1) My initial concept

I presented my initial concept, wireframing a flow where users could: Browse shows by emotional theme, view episode summaries, reflect through therapist-inspired prompts. My design was chosen by our Geek Therapists and leadership; it was then greenlit for the next build phase.

V2) Lean community integration via Discord

Instead of building an in-app forum from scratch, we launched a lightweight Discord integration to test the appetite for peer connection. Within a month, 800+ users joined, showing strong organic interest in reflection and community without added app complexity.
Original wireframe for Anime Reflections screen
Explore anime
Wireframe 'filter by theme'
Filter by theme
wireframe for 'details' page
View details
Wireframe for 'Reflection Questions' screen
Begin reflection
V2 - Incorporating community features while considering development constraints
Later, we added a lightweight community extension: users could share their reflections in a dedicated Discord server. This gave fans a space to connect—without increasing app complexity—and allowed us to validate community-driven value early on.
Final screen for 'Anime Reflections' welcome page
Explore anime
final screen for 'Reflection questions'
Write reflection
Final screen for 'Entry successfully submitted'
Submit entry
Final screen for 'Join our Discord community'
Join Discord
Testing & Iteration

Exposing the pain points

We asked 3 target users and our geek therapists to complete 5 tasks

Tasks

  1. Login
  2. Complete onboarding questionnaire
  3. Create your avatar
  4. Explore and let us know your first impressions
  5. Complete breathing exercise

Interviews

We conducted pre-test interviews to gather feedback on previous experiences with mental health apps, understand what attracts viewers to anime, and assess openness to using anime as a self-care tool. Post-test interviews were then used to gauge interest, capture likes and dislikes, and collect overall impressions and suggestions for improvement.

Priority Revision #1

Designing questions that meet users where they are

"My concern is that in the current phrasing of 'productive' or 'didn't work out' to be further stigmatizing"

- Kristi (Geek Therapist)

Before
After
Onboarding Questionnaire
The original onboarding questions included language that felt judgmental and could trigger guilt or anxiety. I reframed the questions to be supportive and non-judgmental, focusing on physical state & energy levels.
Priority Revision #2

Putting self-care tasks front and center

"I'm not really sure what I'm supposed to do now"

- Nick (Usability Test Participant)

Before
After
Homepage
The homepage originally emphasized the avatar, causing users to miss self-care tasks. I made “My Training” the focal point and moved the avatar to the profile page, boosting task completion from 60% to 95%.
Looking Ahead

What's next for Anime Self-Care

Lesson #3
  • Beta test with real users
  • Expand quest-based gamification
  • Integrate Spoon Theory (a framework used to describe limited energy reserves) to help users manage energy
  • Personalize tasks based on behavior + check-ins
Reflection

Lessons that shaped me as a designer

Lesson #1
01.

Don’t design in a bubble

Early on, I worked too independently due to remote schedules and async workflows. It led to rework that could’ve been avoided. I learned how valuable it is to get quick, early feedback from teammates and users, it saves time and leads to better ideas.

Lesson #2
02.

Inclusive design takes more than good intentions

Inclusive design isn’t just about accessibility checklists, it’s about challenging assumptions and embedding lived experience into every layer of the product.

Lesson #3
03.

Early collaboration with devs is a superpower

Looping in engineers early helped us figure out what was possible before we got too far. It made the process smoother and helped us stay creative without getting blocked later on.

Let's connect!

Send me an email